
A fast fantasy collectible card battler. Choose your hero, chain cards into explosive combos, and unleash your champion's ultimate upon the tavern.







Brutal warriors, berserkers, beast riders.
Born on the ash plains of Grimhold, the Bloodclans measure honor in scars and deeds in blood. Their warlords swear oaths on the bones of fallen rivals, and their berserkers howl the names of their ancestors as they charge.

Wizards, elementals, spell scholars.
High in the Spire of Vestra, the Astral Order reads fates written in the stars. Their scholars bind celestial fire into sigil and spell, bending starlight into weapons that burn hotter than any forge.

Druids, beasts, ancient forest creatures.
Deep in the Elderwood, the Wildbound live as one with beasts older than kingdoms. Their druids trade words with wolves and roots, calling the forest itself to war when the wild is threatened.

Undead, necromancers, cursed warriors.
Beyond the Barrowlands, the dead do not rest. The Dreadborn raise legions of cursed warriors in rites older than the rune wars — for them, death is not an end but a beginning.

Dwarves, artificers, constructs.
Beneath Mount Karrak, the Iron Kingdom never sleeps. Dwarven artificers fuse rune and steam into armor, automatons and engines of war, forging an empire built to outlast its enemies.

Those who inscribe the runes that power all magic.
Every spell is a rune, and every rune has a keeper. The Runewrights inscribe the oldest language in Runefall — the script in which magic itself is written — and sell their craft to any faction that can pay the price.

War-mages who braid blood fury with living flame.

Beast-riders whose warpacks hunt beneath the deepwood.

Revenant warlords who feed on the blood of battle.

Battle-smiths who temper rage into steel.

Oracles who read fate in starlit blossoms.

Spellcallers who bargain with the grave's silence.

Artificers who forge spells into glass and gear.

Druids who tend the garden where life feeds death.

Tree-folk knights girded in riveted iron bark.

Bone-smiths who raise legions of marrow and steel.

Blood Rush: Your strikes deal +1 damage while below 12 health.
✨ Ruk, Berserker King

Inner Flame: Your Ignite cards deal +1 damage.
✨ Lyra, Phoenix Ascendant

Verdant Bond: Your wardens soak +1. When your Warden soaks a strike, deal 1 damage to the enemy hero.
✨ Thorne, Voice of the Forest

Undying: When you play a Corrupt card, heal 1.
✨ Mortis, the Hollow Crown

Fortify: Your Armor absorbs +1 damage before being destroyed.
✨ Bragnir, Shield of the Mountain